Conception II is the rather strange child of Atlus, the company loved for the Etrian Odyssey games and of course, the Persona franchise. And as with most Atlus games, it really shows that the game was made by one and the same.
Like the above, Conception II is a Dungeon Trawling JRPG, with a high-school Dating-Sim like section between your adventures. The dungeons look like they've been ripped right out of a persona game, same kind of style, same kind of mechanics, looks and controls, the works. The combat feels a little lacking compared to the persona games, possibly because it feels more complex in this and feels oddly random at times; I've gone from consistently one-shotting a particular type of enemy with a basic attack to only doing half the health of the exact same species of enemy in the next room over, which can throw a little bit of a spanner in the works. Unlike in the Persona games, enemy weaknesses are determined by directions you attack from rather than elemental properties which, although they exist in the game, seem to have much less significance than its other persona.
Remember when you had trouble figuring out an enemy's weakness in Persona? Well forget about it because this game tells you all the best places to attack right from the start! |
You may still be wondering what I was on about when I mentioned the game being more cringe-inducing than the title; well, where Persona is an adventure that looks at the deeper meanings behind repressed emotions and friendship, Conception II is another generic story of saving the world with friends... that promotes teenage sex and polygamy. I mean, with a name like that how could you ever have thought otherwise. there's nothing inherently wrong with this but the whole concept just feels kind of weird, but why wouldn't it? Story-wise you play as God's Gift (read: yourself) in a world where monsters are threatening the world and 16-18 year old boys and girls blessed by the Star God work to combat them, however this is very difficult because nobody has enough Ether (basically the element of light that would beat dark, blah blah blah) to counteract the huge amount of dark energy inside the labyrinths; however, you as God's Gift, happen to have an insanely high amount of 'Ether' (not sperm) which will allow you to fight and hopefully seal of the dungeons. in order to help you on this quest you need teammates, and good ol' Ether helps here too, see you can gain allies to fight with by passing this Ether on to others, specifically, by making children. Yup, through a sacred ritual called, wait for it, 'Classmating' *cringe* you can make your own little star children to fight alongside you. Cute right? Sure, but the soundtrack to the ritual sections is... *cringe, cringe*
Classmating in a nutshell! Note that she doesn't actually mention what you need to think of, or what you need to touch... |
"Oooohhhhhhh ~ Touch my heaaaarttt ~ Yeeeaaaahhhh ~ Just wanna make love to youuu...." Yep, after that last one the whole ordeal has started to feel a little less innocent than the game tries to make it out to be. But that's not even the last of it, after all that you get to choose your new child's class (Archer, Theif, etc, etc) to a sickeningly cheery chorus of "Congratulations - on your new arrival" *cringe, cringe, cringe*
I literally have no explanation as to what kind of feeling I have when hearing this, but it's weird and I can't say I like it, I sorta feel like the game is sarcastically calling me a huge dick for basically knocking up all the best girls in the school and even one of the teachers, but of course, what I do outside of the gaming world is not something I plan to talk about here.
Sex, drugs and overactive Ether aside though, there's something really special about the characters, all of which (except one, in my personal opinion) are really fun and lovable despite falling into about every award winning category for 'Overused Japanese Character Cliches', including fan favourites like 'Thinks she's completely plain but is actually something special', 'Really cute and ditzy younger girl', and who could forget the insanely popular 'Genius kid who became a teacher at 18'. You'd be forgiven for thinking these cliches would take away from the game though, honestly aside from that one character that falls a bit flat (ironically, the cast constantly draw attention to her having the biggest rack of the lot (thank you Japan...)) and is sickeningly shy even for me to handle, I truly do love the characters, their event scenes are amusing and gripping in various ways and these are honestly the reason I keep coming back to the play them game as much as possible: to see the next events until I can't see any more events! To advance the story so I can see more events! I'll be honest, I find the dungeon sections tedious in comparison
CAN YOU NOT!? |
TL;DR: It's Persona with added sex metaphors, and I love it. Deal with it.