Puzzle completion: 100%
Total Play Time: 24:38
Total Picarats: 4475
Hint Coins Remaining: 162
WARNING: This post contains spoilers that WILL reduce your enjoyment of the game should you choose to play it. As a courtesy to my tiny readerbase, the spoilers have been blanked out.
When I first heard this game announced a number of months ago I was naturally very skeptical; take one of my most loved franchises (Phoenix Wright) and combine it with another franchise which to be honest is probably a lot more popular in the public eye (and more well known!). Nevertheless the game pulled off its surprising choice of crossover very well to create a game I was pleasantly surprised to play and with a story that's just as enthralling as any Professor Layton game I've ever played if not even more so.
Dreams will come true for fans of both games, Phoenix and Maya posing after solving puzzles? YES. Layton and Luke shouting OBJECTION? YES. YES. YES |
Despite my enjoyment of the game I do have a number of qualms with it however. Firstly, the professor Layton sections; they're executed very similarly to the existing 3DS Laytons, which is fine, though the controls aren't ideal they are functional at least, and aside from the somewhat pointless inclusion of Layton's 'zoom in' mechanic which is used ONLY once in the tutorial and ONCE in one of the games closing chapters, it had the feel and the enjoyment of a real Professor Layton game.
The Phoenix Wright sections in my opinion were beautifully executed, the cases were just as convoluted as any classic Wright case should be and the new mechanics (such as questioning up to 10 witnesses at once and presenting some evidence in the form of entries from the grand Grimoire, a magic encyclopedia) work very well and show just how well Wright has been adapted for the story.
I know this game will spawn crossover fanfic that could be pretty much considered canon now, and I don't like it. |
I can't deny that I felt genuinely shocked at multiple points throughout the story, be it the guilt inducing animations that show the people you convict of being a witch being locked in some kind of iron maiden and cast into a pit of fire, and especially when [it happens to Maya], not to mention the shock you get when [Layton is turned into a golden statue... AND his right arm breaks off]. I mean, you know there's no way these things could actually have happened, but it's enough to catch you off guard [perhaps because you were expecting someone else to be the victim?] and is truly a sign of how well Capcom and Level 5 have crafted the story.
The endgame sections I have to talk about in a yin-yang style. The last trial was pretty difficult and full of (occasionally predictable) surprises, and int he end did a good job of explaining everything, even if some ideas are a little far-fetched. The final Layton section left a lot to be desired in my books though, the standard big tower at the end where all the answers are revealed contained only three puzzles, all of which we're sickeningly easy and pretty much the same, needless to say I was disappointed.
The are a few things the game seems to fail on explaining, for example I'm still not sure why Espella (that's this girl here, main heroine) becomes like a brainwashed zombie half the time whilst nobody seems to be possessing her, and how the hell did they get sucked into the book in the first place! |
TL;DR: I got carried away writing. It's puzzlingly good, no objections here. Buy it if you've been looking to try either but haven't yet. Falls flat compared to the standalone titles in places, but excels in others. Recommend.
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